Guild District

GUILD DISTRICT
“Stitch, stitch, stitch,
In poverty, hunger, and dirt,
Sewing at once, with a double thread,
A shroud as well as a shirt.”
—The Song of the Shirt
Location: Southwest side of the South
Ward, abutting the Dolm River.
Neighborhoods: Lower-class with some
middle-class
Common Businesses: Armorers,
blacksmiths, breweries, cobblers, churches,
guildworks, leatherworkers, mills, stockyards,
taverns, warehouses.
Watch Presence: Low (Day); Moderate
(Night).
Things to Remember: The guild district is
home to a number of warehouses, stockyards,
granaries, mills, and guildworks, as well as
living quarters for the laborers and craftsmen
who work in them. The Guild District extends
both above and below street level (known as
the Underguild), with almost as many streets,
shops, homes, and guildworks found
underground as there are above.
Think rough workers, the sounds of chipping
at stone and hammer on anvil, dank staircases
leading to underground tunnels, and the smell
of fresh blood, offal, and rotting carcasses.
Guild Gate
The Guild Gate provides access to the Guild
Docks from the Dolm River. The gates remain
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open throughout the day and night, with barges
and other vessels being loaded and unloaded at
all hours.
Guild Docks
These orderly docks along the Dolm River are
used only for official guild business. The docks
are identified by numbered signs (Dock One,
Dock Two, Dock Three, etc.). The Guild Docks
lie about 10’ to 20’ below street level and are
accessed either by stone staircases that hug the
river walls or by entrances to the underground
Guild District. They operate all hours of the day
and night.
The Red Mill
The Red Mill is located entirely underground
and is one of several local mills powered by
water routed from the Dolm. The Red Mill is
famous for its large red wheels. These wheels
are made from the water-resistant hardwood of
the arajo tree which was imported from Mujabi.
The number of work-related deaths at the
Red Mill is higher than any other guildworks,
and the mill is said to be cursed. Adventurers
are occasionally hired to clear giant rats, giant
centipedes, and other even stranger vermin
from the mill’s lower levels and sewer runoffs.
Church of St. James the
Elder
St. James the Elder is the Patron Saint of
Laborers. The church compound consists of a
rectory for the priest, acolyte dorms, a garden
shrine, and a hilt-shaped stone chapel where
worshipers can stop in to pray and leave
offerings.
The Cold Iron Brew
The Cold Iron Brew is one of several local
taverns frequented mainly by guild workers who
stop by to unwind after a hard day’s work. Guild
workers tend to keep to themselves, but as
drinks begin to flow, arguments and brawls are
not uncommon.
Antique and modern weapons and armor
native to the Valnwall region are firmly affixed
to the tavern’s walls. The tavern opens late in
the afternoon and closes shortly after midnight.
The Cold Iron Brew serves Common quality
meals. It is owned and operated by the former
blacksmith Starn Falkirk.
Demihuman Quarter
The Demihuman Quarter, also known as “The
Reek”, is home to the majority of the (mostly
outcast) demihumans living in Dolmvay. The
Reek borders several large guildworks
stockyards, tanneries, fish factories, breweries,
and slaughterhouses, and draws its nickname
from the overpowering smells that tend to
gather in this slum. The demihumans live here
in squalid conditions, with the elves occupying
the dilapidated buildings, dwarves dwelling in
the sewers, and halflings forced to live in the
streets.
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The Squick
The Squick is a seedy underground tavern
located beneath The Reek. It is owned and
operated by a surly, bearded halfling named
Camden Dewers. Dewers hates humans. Human
patrons can expect to receive moldy bread,
week-old meat, and watered down drinks
served in filthy mugs. The Squick serves
Common quality meals to demihumans and
Poor quality meals to humans.

Guild District

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