Wharf District

WHARF DISTRICT
“A dead wyvern, it was. I saw them
unloading it meself. Teeth as long as me
arm, stinger as long as me leg. They say
it was bound for some clink’s menagerie,
but got loose and killed ten sailors
before they put it down.”
—gossip at the Full Sail Inn
Location: The southwest corner of the South
Ward on the shores of King’s Bay.
Neighborhoods: Lower-class and slums.
Common Businesses: Boat builders,
brothels, butchers, churches, fishmongers, inns,
ropemaker/netmakers, taverns, warehouses.
Watch Presence: Moderate (Day); Low
(Night).
Things to Remember: The Wharf District is
one of the most chaotic districts in Dolmvay.
Think the smell of the open sea, fishermen
haggling over the day’s catch, ships sailing in
and out of King’s Bay, teamsters loading and
unloading cargo, raucous taverns and brothels,
and foreign sailors from all over Amherth.
Wharf Gate
The Wharf Gate is a seagate that provides
smaller sea vessels access to and from the
Inner Docks. The mutilated bodies of pirates are
often hanged from the gate’s arches as a
warning to those who pass beneath.
Harvest Gate
The Harvest Gate, also known as Southgate,
provides entry to the Wharf District. The
Harvest Road passes through the gate, leading
to farmlands that supply much of Dolmvay and
beyond. The Harvest Gate provides easy access
to the wharf and the Dolmvay Market.
Inner Docks
These docks lie within the city walls and are
capable of accommodating smaller vessels. The
docks are identified by colors (Greendock,
Reddock, Bluedock, etc.). Each dock is painted
its respective color.
The docking fee is 1 sp for private vessels or
5% of the cargo’s value for merchant vessels.
An additional 1 cp must be paid for every week
after the first. All fees are collected by an agent
of the Harbormaster and all sailors and
passengers must remain on board until the fee
is paid.
Shrine of St. Brandon the
Navigator
Brandon of Vay was a venerated navigator
and sea captain who was known for his selfless
acts of charity and efforts to stop piracy in the
Gulf of Valnwall. Upon his death, the church
named him a patron saint of sailors.
The shrine consists of a church located inside
the drydocked hull of a sailing vessel named the
Navigator’s Eye where services are held
throughout the week. St. Brandon is honored
with prayers and small gifts by fishermen and
sailors of all alignments.
The Golden Earring
The Golden Earring is a small
moneylender/pawnbroker shop run by the
former thief James “Two Fingers” Holloway. The
first floor contains an odd assortment of
jewelry, curios, and other goods for sale or
trade, with Holloway’s office located in the rear
behind a steel cage and barred doors. The
second story contains Holloway’s private living
32
quarters. These quarters contain numerous
poison dart traps that protect Holloway’s life
and treasure.
Mare’s Head Theater
The Mare’s Head is a disreputable three-story
brothel that is frequented by sailors. The first
floor contains a raucous taproom and a pit
recessed in the center of the floor. The second
and third floors contain private meeting
chambers and private “sleeping” chambers, with
balconies overlooking the central pit. A wine
cellar is located below.
Entertainment in the pit includes fistfights,
dogfights, cockfights, and the monthly “Night of
the Zalinas” which features female oil wrestling
by costumed fan favorites. The Mare’s Head
Theater serves Poor quality meals. It is owned
and operated by a greedy, immoral man named
Wayen Stallens.
Full Sail Inn
The Full Sail is a tavern/inn that is
frequented mainly by ships’ officers, reputable
crews, and adventurers looking for passage or
work. It is a two-story structure with a stable
out back and a cellar below. The first floor
contains a common taproom, kitchens, and
private meeting chambers. The second floor
contains sleeping chambers and the private
quarters of the proprietor and his family, a
former ship’s captain named Ben Hapson. The
Full Sail Inn serves Common quality meals.
Bekker’s Treasures
Bekker’s Treasures is a small thrift shop
owned and operated by Bekker of Malthaven.
The shop lies on the border of the Wharf District
and the Guild District and is full of ridiculously
high-priced junk. That is because the shop is
simply a front where Bekker arranges jobs for
thugs, smugglers, and thieves.
Bekker’s Treasures is located in the
Malthaven Brewery Quarter and those not
accustomed to being near a brewery guildworks
find the smell almost unbearable. Bekker lives
in a small apartment above the shop.
Citadel of Honored Sailors
This impressive stone building was once a
temple to an ancient and wild sea goddess
known as Amakil the Blue Tempest. The temple
was gutted by fire ages ago and has since been
converted to an indoor/outdoor market with
shops, taverns, stalls, a chapel, and other
businesses that cater mostly to merchants and
sailors.
The citadel’s central hall is a nautical
museum that contains the remnants of ancient
vessels, naval artifacts, statues depicting
famous Valinian captains, and historical
information regarding the Gulf of Valnwall. A
number of rumors also abound of hidden
chambers and ancient treasures locked deep
away in the secret vaults beneath the former
temple.

Wharf District

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